Wednesday 18 July 2012

Design Brief

Just design stuff, previous post for Spin Doc related stuff.

Final part of the design brief, complete top down level plan, and 3D sketchup of the level!



Tuesday 17 July 2012

Quick Steam/Smoke WIP

Painted up some quick cloudy splodges to use as the steam vents, these can be altered once they're in the engine depending how they look, all comes down to numbers over the art I suppose, seeing as it's not a spritesheet.

Chucked it in XNA to see how it would look, unfortunately I don't have all my software back so I cant record it, screenies will have to suffice for now.  I can bring it in on Wednesday.


Included the capture of the project so you can get a rough ideas of the numbers I used.  I know it looks a lot more like smoke atm but I don't think it will be a huge problem, unless you're picky.  ^_^  


The 3 images I used will be under my Dropbox folder, 100x100.

Saturday 30 June 2012

Design - Manc Brief (Pt1)

This work and the next few blog posts are to do with the Manchester design brief, which everyone did a while back.  So it wont be anything to do with Spin Doctor, unless it says so in the title.  Now you've been warned that these posts won't be too interesting to you!



I started with a mindmap of different genres to get a rough of idea of the direction I could take it, from which I chose a platform genre.  I then took it through to a more specific mindmap of what I could do with this.  I settled on the idea of a puzzle platformer, much like the current project, with the focus on jumping and obstacles, i.e a jumping puzzle.   

I decided to keep the focus on the platforms, so there wouldn't be an A.I or mobs through out the game, obstacles and traps will be stated in a later blog post.  The levels will be designed with the Y axis as the main point, having the player tasked with finding the correct route upwards, to escape/win.

Secondary research images.



First character concepts.




Wednesday 20 June 2012


Some older art pieces had a total different look to them because I just used existing textures, which I hate doing.  There ended up being two different art styles and it looked stupid, so I went back and repainted them  to match the newer assets.



Started on newer gears/cogs/sawblades and all that kind of stuff.  All in Dropbox as always if anyone wants to use them.


Saturday 16 June 2012

An Update!

I recently got a new computer (half of it) and I decided to format my hard drive, so I've been backing up old work, reinstalling all my programs, brushes and fonts etc, I couldn't really do any art, but it's all finished now so I should be back on track.
Oh and also I was doing the ideas/concepts for the Manchester design brief you did a while back.

Thursday 31 May 2012

Art Assets

Still issues with uploading, seems its mainly with pngs.  Few more assets on dropbox.


Wednesday 30 May 2012

Blog Fail

I did do some more backgrounds, and concepted another, but it won't upload any images so yeah.. not much to say without the images.  I'll try Dropbox (They're still WIP so dont hate)