Wednesday 14 December 2011

Background tests!


The last background and collidable platforms mixed in too much so new silhouette background tests! Had to make a temp platform to tile, so dont pay too much attention to that. Some of the background cogs would rotate for added awesomeness too.

If the level designs were tiled, It would probably be alot easier to code, and feels like it would be more fun to actually play... right?

P.S I realize some of them platforms are off, but you get he idea. Also this was based on Marks level design.

Sunday 4 December 2011

Cont.

Another from front, which I guess it would end up looking like. Hard to see what platforms are collidable.

Saturday 3 December 2011

Level Concepts

Started to texture some 3D and throw bits together, I wasnt sure how the perspective would work though, but heres some concepts for style, more specifically the industrial part.


Thats how I imagine it to look but then when its rotated 180 it would look all weird :/.


And render from an angle for arts sake.

Very unfinished but its something to look at and work with. I was hoping to just model and texture a 'kit' of parts for each stylized zone which can be used to create other levels pretty fast based on drawn concepts.

Tuesday 29 November 2011

Wednesday 23 November 2011

Alternate Concepts

Lot of realism around so I thought Id throw in a out of proportion, less serious character concept.  I know its way too differrent but its there for lulz anyway ^_^

Code Snips

Start of the camera class with rotation and movement.

Wednesday 2 November 2011

UI Concepts

Concepts for the UI/Pause screen.

Titles!

They did actually have further detail to them, but I guess they'll be pretty small on the actual doc.  Now it just looks like some cheesy font :/ Did what I could in photoshop to them so thats the best they'll be, unless anyone has any ideas (or notices any spelling mistakes).

Saturday 15 October 2011

Ideas/WIP Concepts!

Seeing as everyones pretty stuck on the idea of every character being human, the protagonist could possibly meet a mechanical companion along the way whos been damaged, also wanting to escape.  That way he could just chill in a backpack (Banjo and Kazooie style) and would then have the ability to rotate levels, open gates, turn off steam vents/flame jets through game progression.

Also have some steampunky 3D gears and cogs etc to copy paste all over the show.  I left all models untextured seeing as the games 2D, and can just use the renders to paint over in photoshop.  And the unlimited poly count helps alot <3.  Ill add the pictures later when theyre all finished.