Saturday 3 December 2011

Level Concepts

Started to texture some 3D and throw bits together, I wasnt sure how the perspective would work though, but heres some concepts for style, more specifically the industrial part.


Thats how I imagine it to look but then when its rotated 180 it would look all weird :/.


And render from an angle for arts sake.

Very unfinished but its something to look at and work with. I was hoping to just model and texture a 'kit' of parts for each stylized zone which can be used to create other levels pretty fast based on drawn concepts.

1 comment:

  1. Forgot to mention, the mesh grid at the bottom would have steam coming through it, so would require you to walk on the pipe above it to cross.

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