Wednesday 14 December 2011

Background tests!


The last background and collidable platforms mixed in too much so new silhouette background tests! Had to make a temp platform to tile, so dont pay too much attention to that. Some of the background cogs would rotate for added awesomeness too.

If the level designs were tiled, It would probably be alot easier to code, and feels like it would be more fun to actually play... right?

P.S I realize some of them platforms are off, but you get he idea. Also this was based on Marks level design.

Sunday 4 December 2011

Cont.

Another from front, which I guess it would end up looking like. Hard to see what platforms are collidable.

Saturday 3 December 2011

Level Concepts

Started to texture some 3D and throw bits together, I wasnt sure how the perspective would work though, but heres some concepts for style, more specifically the industrial part.


Thats how I imagine it to look but then when its rotated 180 it would look all weird :/.


And render from an angle for arts sake.

Very unfinished but its something to look at and work with. I was hoping to just model and texture a 'kit' of parts for each stylized zone which can be used to create other levels pretty fast based on drawn concepts.