Saturday 30 June 2012

Design - Manc Brief (Pt1)

This work and the next few blog posts are to do with the Manchester design brief, which everyone did a while back.  So it wont be anything to do with Spin Doctor, unless it says so in the title.  Now you've been warned that these posts won't be too interesting to you!



I started with a mindmap of different genres to get a rough of idea of the direction I could take it, from which I chose a platform genre.  I then took it through to a more specific mindmap of what I could do with this.  I settled on the idea of a puzzle platformer, much like the current project, with the focus on jumping and obstacles, i.e a jumping puzzle.   

I decided to keep the focus on the platforms, so there wouldn't be an A.I or mobs through out the game, obstacles and traps will be stated in a later blog post.  The levels will be designed with the Y axis as the main point, having the player tasked with finding the correct route upwards, to escape/win.

Secondary research images.



First character concepts.




Wednesday 20 June 2012


Some older art pieces had a total different look to them because I just used existing textures, which I hate doing.  There ended up being two different art styles and it looked stupid, so I went back and repainted them  to match the newer assets.



Started on newer gears/cogs/sawblades and all that kind of stuff.  All in Dropbox as always if anyone wants to use them.


Saturday 16 June 2012

An Update!

I recently got a new computer (half of it) and I decided to format my hard drive, so I've been backing up old work, reinstalling all my programs, brushes and fonts etc, I couldn't really do any art, but it's all finished now so I should be back on track.
Oh and also I was doing the ideas/concepts for the Manchester design brief you did a while back.